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FrogeKnight

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Devlog

  • HTML Version Update
    January 15, 2019 by ProdigalSon Games
    Post jam I spent time updating the leveling up system to a dice-roll system and attempted to increase the difficulty of the enemies. I say attempt because the enemies are really strong the first 3 wav... Continue reading
  • Re-balanced
    December 06, 2018 by ProdigalSon Games
    The original jam version is heavily unbalanced making it almost impossible to win. I made an "Alpha 0.1.1" post-jam version that attempts to make the gameplay more balanced but is by no means perfect... Continue reading
  • WebGL Crashes Fixed
    December 06, 2018 by ProdigalSon Games
    1
    After researching what could cause memory allocation I discovered two things were killing the application: Large sprite size (this one was the nastiest of the two) Wild routines with potential memory... Continue reading
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