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Devlog
HTML Version Update
January 15, 2019
by
ProdigalSon Games
Post jam I spent time updating the leveling up system to a dice-roll system and attempted to increase the difficulty of the enemies. I say attempt because the enemies are really strong the first 3 wav...
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Re-balanced
December 06, 2018
by
ProdigalSon Games
The original jam version is heavily unbalanced making it almost impossible to win. I made an "Alpha 0.1.1" post-jam version that attempts to make the gameplay more balanced but is by no means perfect...
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WebGL Crashes Fixed
December 06, 2018
by
ProdigalSon Games
1
After researching what could cause memory allocation I discovered two things were killing the application: Large sprite size (this one was the nastiest of the two) Wild routines with potential memory...
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