HTML Version Update


Post jam I spent time updating the leveling up system to a dice-roll system and attempted to increase the difficulty of the enemies.
I say attempt because the enemies are really strong the first 3 waves and then totally pushovers after you start leveling up. 
Still, this was a fun project to try a new genre for me and get some ideas on how to build RPG elements for our next title. 

For now, this will be the final update:

- Increase waves to 999
- Updates leveling up system to a dice roll system
- Fixes latency bugs after the game has been running for a long time
- Displays the EXP earned per clicks

I would like to revisit this idea in the future and I am welcome to ideas.
Thank you to all who played it.

Files

WebGL Play in browser
Jan 15, 2019

Get FrogeKnight

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