WebGL Crashes Fixed
FrogeKnight » Devlog
After researching what could cause memory allocation I discovered two things were killing the application:
- Large sprite size (this one was the nastiest of the two)
- Wild routines with potential memory leaks (all because I waited till the end to add a win/lose condition - lol)
Both the WebGL and the PC version have been updated to use smaller graphics and prevent the memory leaks.
I did also re-enabled the "click on the screen to get more exp." This feature was in the game since day one of the jam but I disabled it while I tested normal experience growth and forgot to re-enable it. I know, bad developer and post-jam too. :/
Included also with this update are the screenshots for the game
Thanks again for checking out my game and I hope it was at least interesting.
Files
ForgeKnight PC: Jam version 18 MB
Dec 06, 2018
WebGL Play in browser
Dec 06, 2018
Get FrogeKnight
FrogeKnight
Battle waves of enemies, level up your party, and save the kingdom
Status | Released |
Author | ProdigalSon Games |
Genre | Strategy, Role Playing |
Tags | Clicker, Fantasy, Ludum Dare, Ludum Dare 43 |
More posts
- HTML Version UpdateJan 15, 2019
- Re-balancedDec 06, 2018