WebGL Crashes Fixed


After researching what could cause memory allocation I discovered two things were killing the application:

  1. Large sprite size (this one was the nastiest of the two)
  2. Wild routines with potential memory leaks (all because I waited till the end to add a win/lose condition - lol)

Both the WebGL and the PC version have been updated to use smaller graphics and prevent the memory leaks.
I did also re-enabled the "click on the screen to get more exp." This feature was in the game since day one of the jam but I disabled it while I tested normal experience growth and forgot to re-enable it. I know, bad developer and post-jam too. :/

Included also with this update are the screenshots for the game
Thanks again for checking out my game and I hope it was at least interesting.

Files

ForgeKnight PC: Jam version 18 MB
Dec 06, 2018
WebGL Play in browser
Dec 06, 2018

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