v1.2.0 Change Log
- Swapped robot models with lower less polygons ones to help with performance
- Added a "preview" to show the initial battery travel path
- Tweaked Robot physics to avoid being launched into the air by the doors
- Tweaked door collisions during open/close animation to reduce battery being sent into the air
We are aware that the battery can still get stuck, specifically when firing to anything at a very close distance. We will be focusing on fixing this bug next. Before then, we will be shifting our attention to compete in Ludum Dare 46 happening this weekend. After some time with that project, we will resume fixing this one.
Thank you for playing!
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