This was a lot of fun, I'm a sucker for card games and this was really fun to play! It's not often that I want more out of a Game Jam game but I want to pick my team, and my card backs, and I want to choose my evolution, and I want my opponent to get salty when I play a good move, and I want to place block cards, and I want an avatar with cool hair, and...ya know what, I'm just going to play again. Thank you!
Inspired by the Final Fantasy 8 "Triple Triads" mini-game, the Final Fantasy 9 "Tetra Master", and Pokémon Gen 1 battles, Battle Cards is a card battle game of rock, paper, scissors where you win by capturing more of the opponent's cards than the opponent capturing yours.
HOW TO WIN
Capture more than your opponent, collect points, and evolve your cards to increase your attack, defense, and attack arrows.
HOW TO PLAY
Click on a blue card on the right side, those are yours, and place it on an available spot on the board by clicking on the empty spot. Use the arrows to capture or battle the enemy's card the arrow points to.
During your turn, you select a card to play and then place it on the board to end your turn. When your card is adjacent to an opponent's card and your arrow points to the opponent's card then:
- If the opponent's card also points to your card a Battle Starts
- If the opponent's card is not pointing to your card, then you Capture the Card
Battles occur as soon as a card is placed adjacent to an opponent's card and both cards have arrows pointing towards each other.
The card placed is known as the "Attacking Card" while the adjacent to it is the "Defending Card".
Attack is calculated by taking the bottom-left number of the "Attacking Card" and rolling a dice that many time times.
Defense is calculated by taking the bottom-right number of the "Defending Card" and rolling a dice that many time times.
An Elemental Bonus is added to either card if they have an element bonus over the other. This bonus is a x1.5 attack or defense increase.
The card with the largest number wins the round and captures the losing card. Any card that the losing card points to will also be captured.
Your attacks and defense get an elemental bonus when you attack a card that has an element that is weak to yours:
- Fire is strong against Grass
- Grass is strong against Water
- Water is strong against Fire
You earn points each time you capture a card. Points are doubled if you win the round.
At the end of each round, a dice is rolled to select cards at random from your hand to increase their experience by the points you earned during battle. When your card reaches zero it evolves!
Evolutions causes your card to gain +1 attack and defense plus an additional arrow is randomly added to your card based on a dice roll.
- Designer and Programmer:
- Nelson L.
- Card Icons:
- Re-used assets from my game "Rock, Paper, Uno"
- Card Avatars:
- Snapshots taken from this assets which I own:
Special Thanks to Michael P. for offering some design ideas.
- Download the .zip
- Unarchive it
- Run the .exe
- Accept me as a "trusted publisher"
- Have fun!
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I would actually really want to play this as a full fledge game, super fun concept and enjoyed the execution of the randomness! Art was great of course, and I got hooked on trying to get my guys to evolve. Actually my favorite game in the jam so far!
Thanks for playing. I'm actively working on polishing the prototype so I can get started on the alpha
This was super fun! As someone who's grown up with Pokemon I loved playing this. Very easy to understand and play, had me hooked!