Final Prototype Update
Battle Cards » Devlog
This will be the last update to this version of the game post-jam. I'm currently working on deciding which direction to take this game to if I choose to continue to work on it. In the meantime, enjoy these updates:
- Removes the "reload scene" debug meant for testing only
- Active cards animate on top of the boards on other cards
- Music is randomly chosen at the start of the level
- Adds more delays during enemy's turn to process what the enemy has done
- Updates wall placements so that they never create a single card node
- Meaning, all nodes should have at least one adjacent node so cards can be captured
- Adds a pop-up to indicate when an "elemental boost" has been earned
- "Combos" now happen at the end of the battles, if the attacking card did not lose against any cards, which then adds additional points.
- Adds a pop-up to show the combos
- Point system updated to aware points for each card play and for combos done before losing a battle
Files
WebGL.zip Play in browser
Aug 04, 2022
BattleCards_PC.zip 43 MB
Aug 04, 2022
BattleCards.apk
Aug 04, 2022
Get Battle Cards
Battle Cards
Use your wits to defeats these beasts
Status | Prototype |
Author | ProdigalSon Games |
Genre | Card Game, Strategy |
Tags | Dice, Difficult, Game Maker's Toolkit Jam, Point & Click, Touch-Friendly, Turn-Based Combat, Unity |
More posts
- Updating the game for Steam: Episode 2Dec 18, 2022
- Post Jam UpdatesJul 26, 2022
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