Living Armor
A turn-based strategy dungeon crawler (wannabe) were you must "move through enemies" in order to clear the room and move on to the next.
Goals:
- Use your mouse to click on the tile you want to move to.
- You can also move click and drag your mouse to draw a path (but I apologize this does not always work as intended)
- Once your path is set click on the last tile on the path to "activate" your turn
- Move through enemies in order to attack them
- Enemies will move through you too when they can to attack you
- Be careful of "frontal attacks" as some enemies can block or counter them.
Topic Implementation:
Failure in this game leads to an option to help you progress.
Controls:
This is a mouse game so hover over things and click on things. CRT can also be use as an alternative to Left Mouse Button.
Hints:
- You can hover over an enemy to see where they might move
- Except for the last tile on the path, you can click any other tile in the path to reset the path to that tile
Credits:
I did all the design, animations (hence why they are poor lol), and programming myself using premade assets and music from a previous game jam.
Potential Issues:
- The mouse click may not always properly register - sorry :(
Assets
- https://kaylousberg.itch.io/kaykit-dungeon
- https://wenrexa.itch.io/
- https://opengameart.org/content/arkana-fts-gui
Status | Prototype |
Platforms | HTML5, Windows |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | ProdigalSon Games |
Genre | Strategy |
Made with | Unity |
Tags | Dungeon Crawler, Short, Turn-based Strategy, Unity |
Download
Download
LivingArmor_PC.zip 24 MB
Development log
- PC Version UploadedMar 11, 2021
Comments
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Please, make a downloadable version for PC.
Will do. Thanks for playing. I do aim to expand this idea more as well :)
Uploaded :)
This game is amazing! It was so fun playing it. Thank you for making this.
thank you for playing :)
Took me a moment to figure out how to handle people with shields. When I figured it out, felt good! Cool game.
Glad to hear. Without a proper tutorial I wasn't sure if it would be obvious enough :) Thanks for playing!