PostJam Version Uploaded
Based on the input received thus far from those whom have played and some personal changes we wanted to do to improve gameplay, we have made version 1.0.1.
- Tiles now drop consistently based on whether they are supported or not
- Diagonal support break is now recognized
- Enemies now fall even after recovering from being squished (before there was a chance they would stay in the air)
- Enemy AI has been updated to always follow the player (at different intervals depend on the level to increase difficulty)
- Enemy speed increases by level progression
Next on the list:
- Changing player control to make moving/hitting more intuitive and responsive
- Fixing hitting rate to ensure tiles/enemies are always hit when they should be
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